![]() If available and active SJ surface radar also pinpoints any vessels detected. In the easy mode the game's navigation map is continually updated with the sub's location and the location of any visible vessels or airplanes. Opting for manual targeting contributes 15 points to realism.With Assisted Targeting the player must navigate to within striking distance of enemy vessels, and remain undetected but determining the vessel's exact speed, range and Angle on Bow is not necessary. Opting out of realistic repair times will cost the player 8 points of realism.Some repairs require returning to a base capable of refits while others may require ending a patrol.Certain repairs can only be done when surfaced.Repairs at sea require a damage control party.These repairs took time and in combat situations that time might actually mean the difference between surviving a battle or being lost at sea. If submarines were damaged their crew could sometimes, given enough time, repair certain equipment on the boat when and if it gets damaged. Opting for unlimited fuel will cost the player 14 points of realism.The crew will warn you when you hit the 50% mark.With limited fuel one must periodically return to a base that can refit submarines or risk getting stranded at sea unable to complete a mission.While at sea refueling was historically possible, it's not been built into the game. ![]() Submarines were limited as to range by the amount of diesel fuel they could carry.
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